Hello, today I shared with you the Starving Artists Copy Drawings of a very popular game in roblox, the name of the cheat is Starving Artists Copy Drawings, we all know this game already. Starving Artists Copy Drawings soo easy and good.You can use it comfortably. He can do anything you want. You can easily earn robux.You can earn robux by selling our Pixel art as NFTs, or you can buy NFTs from other players to collect them or sell them for a higher price. The cheat copies the pictures of other players and you can sell the copied pictures. Don’t forget to check out other Free Roblox Scripts and Hack content on our site.
Features Of Starving Artists Copy Drawings
- Copy Others Drawings
How To Run Starving Artists Copy Drawings Hack
- First, copy your Starving Artists Copy Drawings Hack below.
- You need an exploit to run the hacks. (You can use free exploits such as Krnl , JJsploit, Electron , Ducky. If you have money, you can run anything you want if you buy Synapse X.)
- Open the game and then open your exploit. Paste your copied script into your exploit.
- Press the attach/inject button on your exploit. ( In some keyed exploits, it may ask you for a key. Usually there is a button to get the key in the menu. You can click the button to get the key. Or you can use keyless exploits.)
- After injecting, click the Attach/execute button on your exploit. (When you press this button, the cheat will be activated. If the cheat does not work, there are two possibilities. You may not have copied the script correctly, check again. Or the Hack has been fixed.) (The fixed script is corrupted. It does not work. Generally, the scripts from 2 3 months ago are fixed.)
- Don’t forget to enjoy the game and recommend it to your friends.
Starving Artists Copy Drawings
local collectionService = game:GetService("CollectionService") local player = game.Players.LocalPlayer _G.refreshing = true local cloneGui = {} function cloneGui.buildRoot() local paintFrame = player.PlayerGui.MainGui.PaintFrame local cloneFrame = paintFrame:Clone() -- Initialize root frame. cloneFrame.Name = 'CloneFrame' cloneFrame.Parent = paintFrame cloneFrame.ToolsFrame:Destroy() cloneFrame.ColorFrame:Destroy() cloneFrame.NextButton:Destroy() cloneFrame.UIAspectRatioConstraint:Destroy() cloneFrame.Grid:Destroy() cloneFrame.Confirmation:Destroy() cloneFrame.AnchorPoint = Vector2.new(0, 0.5) cloneFrame.Position = UDim2.new(1, 10, 0.5, 0) cloneFrame.Size = UDim2.new(0.5, 0, 1, 0) cloneFrame.Visible = true paintFrame.Position = UDim2.new(0.5, -((cloneFrame.AbsoluteSize.X / 2) + 5), 0.5, 0) cloneGui.root = cloneFrame end function cloneGui.buildButtons() local nextButton = player.PlayerGui.MainGui.PaintFrame.NextButton local copyButton = nextButton:Clone() local cloneButton = nextButton:Clone() local buttonSize = UDim2.new(0.4, 0, 0.09, 0) -- Initialize copy button. copyButton.Parent = cloneGui.root copyButton.Size = buttonSize copyButton.Position = UDim2.new(0.28, 0, 0.895) copyButton.Label.Text = 'COPY' copyButton.Name = 'CopyButton' -- Initialize clone button. cloneButton.Parent = cloneGui.root cloneButton.Size = buttonSize cloneButton.Position = UDim2.new(0.72, 0, 0.895) cloneButton.Label.Text = 'CLONE' cloneButton.Name = 'CloneButton' -- Animation functions. for i, button in pairs({cloneButton, copyButton}) do button.MouseEnter:Connect(function() button:TweenSize(UDim2.new(buttonSize.X.Scale + 0.015, 0, buttonSize.Y.Scale + 0.015, 0), 'Out', 'Quad', 0.2, true) end) button.MouseLeave:Connect(function() button:TweenSize(buttonSize, 'Out', 'Quad', 0.2, true) end) end -- Button actions. copyButton.MouseButton1Click:Connect(copyGrid) cloneButton.MouseButton1Click:Connect(cloneGrid) end function cloneGui.buildScrollingFrame() local scrollingFrame = Instance.new('ScrollingFrame') local uiListLayout = Instance.new('UIListLayout') local uiPadding = Instance.new('UIPadding') -- Initialize scrolling frame. scrollingFrame.Parent = cloneGui.root scrollingFrame.AnchorPoint = Vector2.new(0.5, 0) scrollingFrame.Position = UDim2.new(0.5, 0, 0.05, 0) scrollingFrame.Size = UDim2.new(0.8, 0, 0.75, 0) scrollingFrame.BackgroundTransparency = 1 scrollingFrame.BorderSizePixel = 0 scrollingFrame.ScrollBarImageColor3 = Color3.new((210 / 255), (76 / 255), (71 / 255)) scrollingFrame.ScrollBarThickness = 4 scrollingFrame.ZIndex = 3 -- Configure layout. uiListLayout.Parent = scrollingFrame uiListLayout.Padding = UDim.new(0, 10) uiPadding.Parent = scrollingFrame uiPadding.PaddingLeft = UDim.new(0.08, 0) uiPadding.PaddingRight = UDim.new(0.08, 0) uiPadding.PaddingTop = UDim.new(0, 5) uiListLayout.Changed:Connect(function() scrollingFrame.CanvasSize = UDim2.new(0, 0, 0, uiListLayout.AbsoluteContentSize.Y + 10) end) cloneGui.scrollingFrame = scrollingFrame end function cloneGui.addGrid(grid) local UIStroke = player.PlayerGui.MainGui.PaintFrame.Grid.UIStroke:Clone() local container = Instance.new('Frame') local preview = grid:Clone() -- Initialize new container. container.Parent = cloneGui.scrollingFrame container.Size = UDim2.new(1, 0, 1, 0) container.SizeConstraint = Enum.SizeConstraint.RelativeXX container.BackgroundTransparency = 0.8 container.ZIndex = 4 UIStroke.Thickness = 4.5 UIStroke.Parent = container UIStroke.Enabled = false -- Clone grid into container. preview.Parent = container if (cloneGui.selected == nil) then cloneGui.selected = container UIStroke.Enabled = true end container.InputBegan:Connect(function(userInput) if (userInput.UserInputType == Enum.UserInputType.MouseButton1) then cloneGui.selected.UIStroke.Enabled = false UIStroke.Enabled = true cloneGui.selected = container end end) end function copyGrid() if (cloneGui.selected ~= nil) then local target = cloneGui.selected.Grid local destination = player.PlayerGui.MainGui.PaintFrame.Grid for i = 1, 1024 do destination[i].BackgroundColor3 = target[i].BackgroundColor3 end end end function cloneGrid() local remote = game.ReplicatedStorage.Remotes.CreateArt local frameColor = "ffffff" local frame = "Starter Frame" local name = "a" local cells = {} local grid = cloneGui.selected.Grid for i = 1, 1024 do cells[i] = grid[i].BackgroundColor3:ToHex() end local payload = {} payload["FrameColor"] = frameColor payload["Frame"] = frame payload["Name"] = name payload["Cells"] = cells remote:InvokeServer(payload) end function refreshGrids() local objects = game.Workspace.Plots:GetDescendants() for i, v in ipairs(objects) do if (v.Name == 'Grid' and v.ClassName == 'Frame' and not collectionService:HasTag(v, 'cloned')) then if (#v:GetChildren() == 1027) then collectionService:AddTag(v, 'cloned') cloneGui.addGrid(v) end end end end cloneGui.buildRoot() cloneGui.buildButtons() cloneGui.buildScrollingFrame() while (_G.refreshing) do refreshGrids() wait(0.1) end